AgentsMachine Learning3 min reading time

Building a multiplayer game world with autonomous Fable-class models

Simon Willison's Weblog
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Spawn is a multiplayer game world developed by a swarm of autonomous Fable-class AI agents that continuously update and fix the game in real time, costing over $3 million in tokens monthly. The system uses AI to file bugs, decide fixes, and deploy changes hourly, enabling rapid, self-sustaining development cycles.

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