Building a multiplayer game world with autonomous Fable-class models
Simon Willison's Weblog
Read the full articleSpawn is a multiplayer game world developed by a swarm of autonomous Fable-class AI agents that continuously update and fix the game in real time, costing over $3 million in tokens monthly. The system uses AI to file bugs, decide fixes, and deploy changes hourly, enabling rapid, self-sustaining development cycles.
